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Doomfist is BROKEN! (Hitreg, unfair mechanics, + more) | Overwatch News


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Published: 1 month ago
Doomfist is not in a very god place, and it's not even because he's OP. His rocket punch feels very off in gameplay, his mechanics are unfun to play against and more. We go over the problems and some solutions.

►Twitch Stream: https://www.twitch.tv/lonehawktv
►Twitter: https://twitter.com/L0NEHAWK
►Discord: http://discord.gg/LoneHawk

►Intro:
https://twitter.com/DennisValyn
Mickey Valen - Meet Me (feat. Noé)
https://www.youtube.com/watch?v=mBHTXQo65p8

►TheFatRat - Monody (feat. Laura Brehm) https://www.youtube.com/watch?v=B7xai5u_tnk

►Outro Music:
TheFatRat - Jackpot (Jackpot EP Track 1)
https://youtu.be/kL8CyVqzmkc


comment  Comments

I agree with most points stated. As someone who regularly plays in Master/GM level, Doomfist as he stands right now feels OP partially because of his Rocket Punch and the shotty mechanics behind, but I think a much bigger factor into it is the amount of CC he has. Every ability he has either knocks you into the air (Uppercut, Slam), or stuns you (Rocket Punch). Frankly I think this CC is straight up unnecessary and is the biggest reason counterplay is so difficult. A good Doomfist doesn't even need Rocket Punch to kill most heroes in most situations because of how much damage and CC and shields he gets from every ability. Sure, in concept the combo potential is good and fun, and I don't think that should go away at all. If he gets nerfed too hard, he'll be almost useless, but as he stands right now it feels like he was built to be a one-man team. He has some of the highest mobility of any hero in the game, 250hp, CC and shields from every ability, giving him a lot of solo survivability. It just doesn't feel like he was made to be a part of the team, but to usurp it instead.
Of course, considering his large hitbox, I can understand the need for shields, that much makes sense to me. And a melee offense hero could never thrive without mobility. He might have a little too much mobility at times (I like the limited turning during Rocket Punch idea, that would help with a lot of what feels like futility as far as avoiding it goes). But with the combination of shields, mobility and CC, I think it's just too much.

They could nerf any of these aspects, but I'm not sure that would leave him in a good place at all. The biggest problem I have with the hero is the lack of counterplay when the Doomfist really DOES know what he's doing. Sure, a bad Doomfist might get a pick and then die himself, but a good Doomfist is damn near unkillable. But any Doomfist that can get a pick on a healer will be doing their team a lot of good, even if he does die. That's definitely a good trade.
On a normal gameplay level it seems that to outplay a Doomfist requires some of the best reflexes required of any hero in the game because it's 1 strike and you're out. Flashbang works only if the Doomfist is in close range already. Hook is incredibly difficult to land on a target moving as fast as he does, and if you wait until he stops moving it usually means he's already killed someone on your team. Same story with Sleep Dart. Mei barely stands a chance at freezing him since he can just jump away from her. Sombra seems like the only reliable counter.

TL;DR: I'm very salty about how Doomfist currently works and would very much like to feel less like he gets free kills and more like he's earned them. He's not too powerful, but he's definitely too forgiving and perhaps has a little too much CC.

4 days ago

Doomfist is a pubstomper. It is absolutely unfun to play against doomfist in a game where everyone only trying to get as many medals as possible playing gimmicky or "meta" heroes that are more likely to have 1 or more legs that they use at all times and probably ALWAYS TRYING BE TO EARTH AS CLOSE AS POSSIBLE exept when you dodge a flashbang but they forget it's after the buff. Highground doesn't exist for both doomfist and others (play hanzo on route 66 defense, *uppercut*, *charging fist*, you die, he gets shot by widow, wait until you'll be able to shoot someone for 15 seconds, repeat. And don't anyone dare to say "play pharah" because you can't have more than 2 flying heroes in one team or 3 pharmacys.
And you're not gonna have a fun time as sombra because, if not doomfist, SOMEONE ELSE WILL KILL YOU and I'm 60% sure it will be a mccree one trick. (I like sombra a lot but there is one guy always telling wrong TIME and always knows WHEN I come)
This is the worst quickplay experience I get to feel more often than I'd like. With the new skins even pharah is gonna have a tough time playing against widow, mccree, soldier, sombra and (because someone rage switched because you killed him first in the match) ana. even though pharah automaticly gets a chance up to 80% to find a wild mercy player.

3 weeks ago

ok...for all you little bitches out there that are wining about the roadhog nerf and defending doomfist I got two words....FUCK YOU! Roadhog was for surely not fair he was meant to help your team do damage by pulling them in to your team with the hook,not be an overpowered dps. As for doomfist and people who are saying he's fair,I'm just gonna assume u used to be a roadhog main until the nerf so you resulted to doomfist to be your new Insta killer.STOP COMPLAINING AND GO BACK TO BLACK OPS IF YOU HAVE THAT MUCH TROUBLE AIMING FOR LONGER THAN A SECOND!

4 weeks ago

He takes skill!!!!

4 weeks ago

They're nerfing him again! I thought he was pretty balanced until I watched the video, but let's leave doomfist alone really! He's good! He's also countered hard by certain heroes.. don't take the fun out of the game, I'm not diamond only play quick play because of the toxicity but so many other heroes can use rework why fuck with doomfist?

4 weeks ago

how about that stun he got on a 4cd

4 weeks ago

All I think is that you should work on ow dev lol you always have better rework nerf buffs ideas then their team, they are doing pretty stupid things lately it's getting annoying already

4 weeks ago

I'm honestly sick of doomfist being nerfed and claimed to be OP , he is the biggest glass cannon of glass cannons ever,
I know the hit box is too big but blizzard reduced it to the size of a bloody bullet , ITS A GIGANTIC GAUNTLET THE SIZE OF A BABY ELEPHANT WHAT DO YOU EXPECT?

4 weeks ago

Yo this video is garbage. You're saying if you're a good player it's unfair for everyone else. Wtf that's gaming

4 weeks ago

I don't mind his 360 turning if it was reduced turn rate speed. If a cap was put on it that was the same for all players. Think like turning your cannon on a tank in World of Tanks but not that slow actually.
Or just limit the turn radius. Either or will do, just not both.

1 month ago

maybe also put his rocket punch on CD after ults. Right now... you ult and get a kill and since it knocks people away, you get an easy rocket punch kill for a second kill. Then you just uppercut and slam away back to your group and wait for CDs to come back. Only say cause his ult makes him invulnerable and lets him travel pretty quick to lots of places with no worry cause he gets about 1 second of immunity right when he lands.

1 month ago

Nice video lone hawk I agree everything you mentioned he would now be completely balanced if added

1 month ago

Junkrat or widow for doomfist

1 month ago

Overwatch is almost as big of a mess as TF2... And that says quite a lot

1 month ago

Seriously, this guy never knows what he's talking about..

1 month ago

i dont feel he is specially powerful on console, he feels sloppy and hard to aim with. 

1 month ago

The constant bitching is making this game less fun. Also lone hawk df need that 180 spin that makes his fist a flexible ability that can be used to one shot or to escape if your other abilities are on cool down allowing him to turn I believe increased his skill ceiling and if you take that away you are dumming down the character and the game as a whole.

1 month ago

I've been in Gold ever season till this one where placements dropped me over 300 points putting me in silver then with throwers and shit I haven't been able to get back to gold. Doomfist is not OP even at those ranks in my opinion. I do like the idea of limiting his turn though. It sucks as Winston to jump from his punch only to to be hit upon landing. It is whatever though Doomfist is pretty easy to kill. I would much rather fight against a doomfist than a junkrat or symmetra on console.

1 month ago

All of doomfists abilities are shit, exept one punch, its just Op

1 month ago

Also his rocket punch makes no sense because if he goes straight to you and you are in an open place and like a 1 meter next to you is a wall and if he punches you, you should fly backwards right? No it fucking somehow punches me to a wall and i die like wtf blizz?!

1 month ago

As a Sombra main, I don't find him that powerful at all, but I can get that it would be frustrating to not be able to teleport out when he is using his rocket punch. Maybe make some sort of defense for other people when he uses he rocket punch. Don't make it easy, just some way to defend yourself, because If you can't hide there is not much you can do against him when he uses it, for most heroes can't kill him before he charges all the way. Change him, or don't, I don't care.

1 month ago

ur fucking trash thats the reason. Just stop.

1 month ago

Not op just needs a hotbox reduction.

1 month ago

by the way zen winrate is higher than doomfist winrate in all skill elo. does zen need nerf? no ; same for doomfist.

1 month ago

Put bubble wrap on the walls blizzard so we don't Nerf doomfist.

1 month ago

Go watch Your Overwatch titled Doomfist Winrate and Hitbox Explained. There you will find the ACCURATE information on Doomfist's winrate and why he is more balanced than people think he is. If you think he is OP, then you don't know about the countless ways to counter him. Doomfist is balanced, and if you don't think that, you probably just don't know how to deal with him yet.

1 month ago

The only change needed is fist hit box other than that he is completely balanced

1 month ago

Like if sym needs a rework

1 month ago

Thanks for showing the things you flaming about... Lazy piece of shit

1 month ago

Roadhog is a dead Hero?! LUL have you ever played Widow on Console?!

1 month ago

This comment is for anyone who says:"Roadhog is a Dead Hero" have you ever played Widow on console?

1 month ago

If someone ask me "how you describe the Overwatch community with just ONE word" I would say Crybaby

1 month ago

Most of your recent videos I feel have been totally off the mark when you present suggestions, however I do like the 90 angle limit on the charge, or maybe just make his turn speed much slower. We are only talking about a second or so of time where you are "locked in" so it is really only going to prevent wild luck shots. I think this is one of your best suggestions in recent memory.

1 month ago

STFU DOOMFIST IS BROKEN BECAUSE HE CAN ONE SHOT ANYOME EVRY 4 SECONDS, YOU FUCKING DOOMFIST MAIN

1 month ago

Just like how kids complain to Jeff about Roadhog, they're now going to cry out constantly until Blizzard finally nerf Doomist to remove is one hit, increase cooldown, and say that now he requires more "skill".

1 month ago

Not gonna lie, I think it's because you're just good at doomfist. But idk I don't have a problem with him. I only think that sometimes he can get out of too many situations without consequence, like diving in without your team.

1 month ago

Limit turning suck

1 month ago

No that turning change your saying will just put him in the bin catalogue doomfist relies on his abilitys so much it's a joke

1 month ago

blizzard needs to change the hitbox of the rocketpunch cause its fucking huge and the knocback is too high cause its harder to not do the instakill than it is to do it and it shouldnt be like that it needs to be skill if its one hit kill and 95% of the games that had doomfist have been bad not likr that i have lost the games but bad in like not fun.

1 month ago

Lol I'm a god doomfist at play on my alt. (plat only dps alt) and on my main it's 3400 doomfisting

1 month ago

I completely missed a rein when I went Straight Through the rein fudging bs.

1 month ago

Besides the hitbox on his punch, doomfist is balanced; iv been hit by that punch when im clearly not in its way. I also think that the only nerf roadhog ever needed was a nerf to his hooks range; that thing could get me from across a map it felt like.

1 month ago

loook at his name is that a jOjo
reference???

1 month ago

rocket punch hace no outplay? like nigga, just shot him in the face, he is slow af, Soldier shot 9 rounds per second, he can easly land 7 in the face of such a slow moving target. Doomfist is good, cause he is powerfull but still very vulnerable and also melee

Edit: reaper also shits on doomfist, cause you have to be close to kill with doomfist, and reaper is the god of close range, also he can use his ghost ability to dodge doomfist punch

1 month ago

For a guy with such big hitbox i say any tone down would make him basically a poster boy or something so not really playable. I am one of the unwashed masses so dont even know how diamond looks, but i dont find him that hard to beat. Just hard to play.

1 month ago

ur such a whiny bitch, just stop complaining

1 month ago

Overall i find doomfist to be ok. The only thing i would change is increase the cd on his rocket punch and im not saying by alot. Just find that atm 4 sec cd for a potential one shot skill is just a bit low. But he should def not be nerfed damage wise since he is damage to begin with. Sadly tho majority can only think of damage nerfs.

1 month ago

Agree completely. It's annoying
I'm not saying he should be nerfed outright though, I think he should be reworked;
Nerf Rocket Punch so that its damage is, 150? that way he isn't potentially OHKOing half the cast with one move every four seconds
Now to compensate, I'd like to see him get pretty sizable cool down reductions on all his other moves, the recharge on his shotgun included. That alone would make him more mobile and survivable (More shields) and be able to combo more frequently as well as engage or disengage.
As it stands he has painfully long cool downs on everything but Rocket Punch

The only other way to fix it is increase the cool down on Rocket Punch and reduce his other abilities cool downs regardless I think he needs reduced cool downs on the other abilities.

Even with nerfed damage on Rocket Punch he would still be able to combo and finish off many enemies since punching them into a wall inflicts Stun, as it stands it's literally overkill , Stun on top of 250 damage what's the point

1 month ago

i think if they just. shrunk, that damned hit box it wouldnt feel as bad or as obnoxious to get caught by it. theres been so many times ive been caught by it even though i wasnt really.. close.. to him

1 month ago

Durrr he has counters!!!1!1 so clearly he is not broken!!!!!! No no no.... his punch's hitbox is not the size of the fucking sun or anything.. its completely fine!!!

1 month ago