Loading...

Loading...
Overwatch | Is Doomfist Really TOO Good? - Stats & Balance Discussion


Generating Download Link, Please wait . . .


Generated Downlodable Links


Published: 1 month ago
Is Doomfist really as OP as some claim? Is a nerf really the right way to go for Blizzard, should he stay as he is and how does he compare to other heroes? Mysca covers all this and more in this video.
SOURCES:
https://www.overbuff.com/heroes
https://us.battle.net/forums/en/overwatch/topic/20757706588?page=2#post-24
► Need a new mouse? Check this one out! http://hyperx.gg/PulsefireOWC?track=YouTube #ad
__

Follow us!
►Twitch: http://www.twitch.tv/overwatchcentral
►Twitter: https://twitter.com/OWCentral
►Google+: https://plus.google.com/+OverwatchCentral
__

Music: Epidemic Sound

Approaching Nirvana - Super Happy Fun Time
http://youtube.com/user/approachingnirvana
Approaching Nirvana on iTunes: https://itunes.apple.com/us/artist/approaching-nirvana/id313583565
__

Thanks for watching!


comment  Comments

Doomfist has nothing to do with competitive or pickrates or whatnot. It is ONESHOTS with rocket punch.

3 weeks ago

the only thing that bothers me about doomfist is what counts as "walls" as it seems to me that half walls and tiny curbs seem to count as being punched into a 'wall' eg. the bit of platform in front of 1st point Hanamura

3 weeks ago

Take him out and put another support in

4 weeks ago

I'd actually rather them just add in two new supports in a row. That'd be super

3 weeks ago

I kill Doomfist players with Bastion in less than 2 seconds Wat Chu Mean ??

4 weeks ago

This is why I stopped watching Overwatch Centrals videos for the most part. They literally analyze the stats and that's how they determine they're conclusion. The stats have been known to point to false truths. I'll stick with Your Overwatch. Those guys don't cater to the masses.

1 month ago

His right click is definitely op, no "normal" move should be able to straight up one shot someone, Hanzo and Widow already have that luxury. Other than that, he is fine, but the Charge max should do 120 damage.

1 month ago

120 damage.. you're joking right? It's 250 between the charge damage and the wall so what you're saying is you want to cut it by more than half?
What's he going to do? Jump in and punch somebody into a wall and then do half a damage dealers health? You're telling me you actually thought that this guy punching a Tracer and not killing her was what you had in mind?

So okay lets put it this way. He's a damage dealer that's literally all he's good at. That's his identity and you're suggesting "oh lets just straight up HALVE the damage of his core ability that is also his mobility in one and everything will be okay" did you even think about this? Again imagine your nerf you have Doomfist dive in and he punches somebody. He either engages with it and then shift+E's out or he shift+E's in and punches somebody and what doesn't get a kill? Then he just dies and that's it.
You can't even flank with an ability doing that much damage with his kit. Did you even think this through? Lmao this has got to be the worst nerf suggestion I've seen

3 weeks ago

I think he would be fine if his punch recharge was increased to 8 or 9 seconds, OR his other abilities get a recharge increase with his punch kept the same. I believe that what makes him seem "overpowered" is the fact that he has the mobility to avoid damage in the short time that his punch is recharging so he is getting one-hits far too consistently.

1 month ago

8 or 9? Even at 6 you'd be SEVERELY hindering his overall dps and be drastically nerfing his mobility. You're recommending 8 or 9? Straight up doubling the current cooldown on it? Like.. why? How on paper does that actually sound find to you. Have you played the hero? His m2 is what his entire kit is built around. It's his core damage ability and his core mobility ability. You nerf if you are nerfing the two parts of his kit that makes him Doomfist. You're double dipping a nerf when you nerf his m2 and without compensation you kill the hero.

Now had you said nerf it to like 6 or 7 but reduce his shift and E cooldowns from 7 seconds to like 5 to compensate yeah I'd agree. 8 or 9 though without compensation you literally would just remove the hero from the game at that point because nobody would literally ever play him

3 weeks ago

His hitbox is so fuckin broken. Some one did a video about it. Makes you cringe to see how far away he can be and still make contact.

1 month ago

I wouldn't say he's over powered, but he definitely needs tweaking. The main issue is that getting killed by him feels like shit, he's not fun to play against

1 month ago

4:30 is the most perfect example of how fucking bullshit Doomfist is.

1 month ago

Nerf the punch hitbox. Seriously just think about how much that would change him. He'd have to be so so careful going in. He'd really have to aim it. He wouldn't get as many kills with it. It would punish him for bad engages. And maybe add 1 or 2 seconds to the cooldown.

1 month ago

Or just nerf the hitbox like they're doing. You can't nerf his core ability without compensation or you kill the hero. People seem to forget his m2 isn't just his main damage ability that's his main mobility ability as well. You nerf it you're double dipping a nerf into the hero.

Yeah that was poor on Blizzard's part tying the two things that made Doomfist well.. Doomfist onto one ability but that's why it's a short cooldown. His m2 is his identity and you can't just nerf it like they did to Hog's hook by adding 2 seconds. Hog was fine after that nerf, Doomfist however would be dead.
5 seconds is a big maybe but 6 seconds there's no way

3 weeks ago

My problem with doomfist isnt that he's hard to hit and can oneshot, my problem is unlike someone like widow he isn't hard to be good with. Widow can completely destroy a team and so can doomfist. The difference is widow needs time and effort to be good with, doomfist is too easy

1 month ago

I dont now where everyone is crying about roadhog back in The day had a oneshot ability and not really everyone was crying about that so stop crying doomfist isnt op you Just dont now how to counter him

1 month ago

Remember how the community cried about hog, now look at him

1 month ago

Before we make blizzard nerf doomfist into the ground, let's wait till roadhog is buffed so he gets played more and doomfist wil probably get shutdown by him

1 month ago

Remove him from the roster. Make Overwatch great again.

1 month ago

Finally a viable hero on release. Please just leave him alone.

1 month ago

Doomfist is op

1 month ago

Fuck you pussies , doomfist is ass you can hear him charging up a mile away. Git gud and lets give roadhog another nerf while we're at it

1 month ago

i think the only issue is his rocket punch, the fact that it 1 shots almost every hero, destroys tanks, and is on a 4 second cd, maybe make the cd to 5 and dont make it totally OBLITERATE you and df will be balanced

1 month ago

What i think could be meta next season


1. Junkrat
2. Doomfist
3. Lucio
4. Zenyatta
5. Orisa
6. D.va

1 month ago

Doomfist is fine for one he needs to hit into a WALL for it to kill you and all his other abilities do very little damage. Btw do you want what happened to roadhouse to happen Jesus people calm down and let the hero play

1 month ago

I just want 1 change for Doomfist. His fucking fist hitbox. You can be hit by it around corners, through the payload, get hit when you are behind him. The hitbox is huge. If they fix that, I will be fine

1 month ago

I find it hilarious that people rationalize Doomfist deserving a one-shot on a 4-second cooldown with one counter that requires insane timing or luck to pull-off and Roadhog not deserving his on an 8-second cooldown that can be potentially countered by every tank in the game (including Roadhog himself) because Doomfist is a DPS and Roadhog isn't. Fine then. Take away Doomfist's shields. He's not a tank so he should not have sustain. While we're at it, take away Soldier's healing, Reaper's lifesteal, Tracer's recall, Bastion's ironclad passive and repair, and Mei's ice block. None of them are tanks and thus shouldn't be able to sustain through extended fire under any circumstances, right? Reinhardt's charge has the highest base damage of any non-ultimate attack in the game. He's not a DPS. Zenyatta's alt-fire can potentially deal 460 damage with headshots as a support. Take those away too.

We'll just continue to have this dumbass all-dive meta because they nerfed the tank who could punish divers because a bunch of scrubs bitched about not being able to check their corners and evade a gigantic bullet sponge who is next to defenseless while his hook is on cooldown

1 month ago

Doomfist DENIED | How to Counter

1 month ago

One thing that separates good from great Doomfist players is knowing when (and how) to cancel the rocket punch.

1 month ago

Get ready for those he takes no skill comments

1 month ago

If your not gonna nerf his rocket fist cool down then I want road hogs hook and hanzo's scatter to be on 5s cool downs as well

1 month ago

Id honestly be fine if they nerfed how far you go after doomfist punches you. Like ive been hit into a wall 5 meters behind me. Keep the one shot for all i care but watching a doomfist just rocket punch into a crowd, one shot someone who is hardly 'near' a wall, uppercut and e out is just so unenjoyable

1 month ago

Not OP, just broken. His punch needs to be tweaked so it doesn't go through objects and connect with people on the other side. Other than that, he's fine. If he runs into a decent cowboy/dad he's going to be put down before he can get close. Also headphones make him kinda easy to hear.

1 month ago

Well Doomfist isn't too OP maybe over all, but there are some points with make him need a fix. A I am quite sure there is a bug that if doom fist rocket punches you, and he hits a wall or an object with his fist while he does it it instakills you even if you don't actually hit a wall, which is stupid. Then another thing is that there is literally no way to save against his install. Like a rein charge, Zarya has time to shield you same goes for a road hook (when it wa factually good), but there is nothing you can do against a rocket punch. Secondly his only realyreliable counter who can actually protect your team is McCree, but he is WAY harder to play then doom fist, which is also a problem. Thirdly he has arguably the most mobility in the game, a oneshotkill ability which is easy af to use and he can have as much health as a tank. I just feel thats a bit too much. Like genji who also has high mobility doesn't have a oneshot ability and you need really good aim to kill someone fast, tracer can do a ton of damage but only has 150 hp, and doom fist has everything better than those two, and some people deem Genji and tracer op... Then his ulti, is a damage multi which again can install but it also makes him invincible so he can pop it in the middle of a fight and you can't do shit about it. Also he can install you in spawn I mean come on... And lastly allot of people say well if he rocket punches he is very vulnerable afterwards because he is out of position, but thats only if he just runs in alone. If he attacks with his team he isn't really at risk because he is so mobile its hard for one hero to kill him alone but you can't focus him alone when the rest of his team is there too, and to make matters worse if he is any good he will also already have gotten a kill with his initial charge so its already a 5v6. So the only reason why I think his win rates are not that high is because some people play him without any idea what to actually do with him and also if there are two doom fists in a game then one has to loose. But I have seen players who have like 10 minutes n doom fist destroy games and carry heavy in ranked games and I am at diamond rank, so his win rate should just go up even more once people get really good on him I fear.

1 month ago

DONT NERF DOOMFIST! He's balanced AROUND the power of his punch, GET GOOD AND STOP BITCHING!

1 month ago

just make roadhog the same and keep doomfist the same and roadhog counters doomfist

1 month ago

The only thing OP about him is the hitbox of his punch. There are times where it really shouldn't have hit but it did and it kills so easily. Lower the hitbox so that if you hit directly, it has the full effect, but if he only hits the opponent's arm or something, it does the 100 base damage, but no knockback collision damage.

1 month ago

51% winrate... wow he is OP! NERF!

1 month ago

4:40 OMG U STRESSED ME SO MUCH! You almost walked on that trap and died xD

1 month ago

It's just hypocritical, in my opinion, to nerf one hero into the ground (Hog) so another can take continue the legacy of Instant-Kill-From-Across-The-Map.

1 month ago

Exactly I don't get how people don't understand this concept. Roadhog is a tank.
"But Roadhog wasn't actually a tank because he had no way of blocking damage and TANK ROLE DOESN'T MEAN TANK IN THIS GAME"
Yet it does for every single other tank in the game they all have ways of blocking damage and guess what.. Now Roadhog does too! Roadhog is officially a tank now!
"BUT THE ONE SHOT WAS HOG'S IDENTITY" no Hog's identity is being a bodyguard and an enforcer. You can look it up if you don't believe me. He's literally a bodyguard and is supposed to protect who he's you know.. GUARDING. His hook is meant to be peel for his team and bringing enemies to his team not for him to kill but for his TEAM to kill. He's supposed to be a team player not a solo flanking 1v6ing joke of a hero.

Doomfist on the other hand is actually in the damage category and it amazes me that people are shocked that he has a one shot. Did nobody ever watch the cinematic with Winston, Tracer, Reaper and Widowmaker? With the gauntlet that Reaper and Widow were trying to steal? The kid fucking ragdolled Widow with it. It's a fucking gauntlet the size of the dude's body. What do you think? That the thing is going to tickle you or not kill you? Not to mention the fact that the person actually wielding it now is a martial artist and is absolutely massive. So I'd say it fits his identity pretty well.

This has been said time and time again and I'm just going to repeat what everybody else is saying that should be obvious. Doomfist is a damage dealer with less than twice the health of Hog coupled with the fact that he doesn't have a self heal AND has to put himself in danger. Those 3 things alone I would say warrant Doomfist to have a one shot. He's high risk/high reward where as Hog was low risk/high reward. Hell I would even say no risk because there wasn't any unless you were flanking and even then the risk was non existent. You were rewarded for shift+m1'ing your way to masters. With Doomfist's above average sized hitbox and the fact that he has to get in the face of his enemies is enough reason for him to do so much damage. I mean just think about it for a second how stupid it would be for this intimidating guy to dive your team and then charge up his rocket punch for a second where anybody can stun him or damage him just to have him release it to hit a target and then have it NOT kill them (regarding damage dealers here.) Like does anybody even think about these things? At least with Hog's damage nerf he's still bringing people into his team for them to die instead of dying at his hands. If Doomfist was diving in and wasn't doing his job of dealing damage as you know a DAMAGE dealer why would you ever pick him? What would be the reasoning in ever playing him? You literally would take away the ONLY thing he does and was designed around

3 weeks ago

Phantoler Roadhog is a tank

1 month ago

My main problem is that there is no consequences if you miss your rocket punch. The cool down is to short and Doom Fist can escape and evade so easily.

1 month ago

You would not believe your eyes.






If I told you Doomfist is fine.

1 month ago

Doomfist can level a skyscraper

1 month ago

I must just be shit with Doomfist, Diamonds and above easily when work together handle my Doomfist. Snipers been murdering me all day -- and Genjis leap out of the way of my fist all the time. His fist damage output is equal to Pharah rocket direct and Hanzo bow shot. The wall bonus is just equal to a Hanzo Headshot. Is Hanzo OP? Also the Fist hit box is half of the square crosshair box you get when you activate the fist. So if you put the center on the enemy and they are in one half of the crosshair they will get hit.

1 month ago

Check out my latest Overwatch video to find out how to fix the currently shitty Lucio Ball

1 month ago

or don't lmao

1 month ago

I just want to reduce doomfist's damage at range from his primary fire...

I play widow a lot and usually his primary fire doesn't hit me at long range, but if the RNG gods wish it to hit you... it still does like 16 damage at long range... really? why can he do damage at all at long range. That is bullcrap.

Other than that... I don't think he is op at all really.

1 month ago

He isn't op if you played him a lot you would realize how big his hit box actually is and how unreliable the uppercut me siesmic slam cool down actually is people who counter doomfist is anyone who can shoot mid to long range your welcome

1 month ago

One shot abilities are not to play against...I accept being one shot killed by a headshot from a sniper becuse that takes skill but abilities like old hogs hook combo, reins charge and doonfists rocket punch does not take as much skill and they feel cheap and abit tricky to counter play aka not fun to play against.

1 month ago

Rocket punch cooldown increase from 4 to 6 seconds

1 month ago

i love how people have been hyping the hero for like a straight year and now they hate him and call him op as if no one cares about the hype anymore

1 month ago

I am more scared when I hear Doomfist charging his fist than when I hear his ult. That is when you know he is broken.

1 month ago

That should not happen, I'm sorry. This is the most frustrating part about Doomfist. Getting one shot kills from that far away. 3:05

1 month ago

His stupid punch is SO poorly designed that it almost makes me not want to play the game. It's too fast, it's cool down is too fast, and I see way too many doomfist players who can't hit shots but just wait 4 seconds until they can dish out another nearly guaranteed one shot

1 month ago

I will preface by saying I could improve my situational awareness and reaction time a bit but the amount of times I've turned a corner and got max range rocket punched out of nowhere is ridiculous. And his hit box is kinda broken. I've been one shot with 0 wall impact damage or the game thought I hit a wall when I was not near one. Just saying he could use a bit of tweeking. I'm not saying nerf him into the ground. But just make it a little less frustrating to play against. When I one shot someone I don't necessarily think "I deserved that kill"

1 month ago